Samples with source. All included in the SineMaker installation.

Sample1


Simple demo using only the SineEngine control and a VB picturebox.

Sample2


Simple demo using the SineEngine and the Blitter Object control.
SMDemo


A more advanced demo using the SineEngine and the Blitter Object control. Write your own text on the screen.
Screen zooming when you press next sine.
Alphablend


A more advanced demo demonstrating Alpha Blending.
Fire


A more advanced demo demonstrating how to use Surfaces (Fast pixel access).
Surface Sample 1




A demo taking you from easy put five pixels on the screen to more advanced copper bars and manipulating a picture surface. This sample is a perfect sample if you want to understand how to use surfaces. 
Fade Intro




This sample demonstrates how to use the Alpha blending functions in the Bob control. Many games starts with fading in a number of startup screens. The key to make this looks nice is timing. How fast will the picture fade in and out, how long will it stay on the screen and how long will there be between pictures. This sample includes a class to handle the timing and two styles to fade between pictures. 
Have fun!

 

Copyright © 2001 Lars-Håkan Jönsson